How teamfights are decided: a breakdown of Smite, League and Dota battles
Introduction to Teamfights in Multiplayer Online Battle Arenas Teamfights are a fundamental aspect of multiplayer online battle arenas (MOBAs), significantly
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Hero mobility: a comparison of the best roamers and their abilities
Introduction to Hero Mobility Hero mobility in gaming refers to the ability of characters, particularly roamers, to traverse the game
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Ranking System: How progression works in popular arenas
Introduction to Ranking Systems Ranking systems serve as a crucial framework within competitive arenas, establishing a hierarchy among participants based
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Creep Farming: How the economy works in different MOBAs
Introduction to Creep Farming Creep farming is a fundamental aspect of gameplay in multiplayer online battle arenas (MOBAs). Creeps, often
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Pace of play: where are the dynamics higher in LoL, Smite or Dota 2?
Introduction to the Pace of Play in MOBAs The pace of play in Multiplayer Online Battle Arenas (MOBAs) is a
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Return-to-battle mechanics: teleport, revive and portals in comparison
Introduction to Return-to-Battle Mechanics Return-to-battle mechanics are integral elements of modern video games, designed to manage player respawning and engagement
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Ultimates: the most powerful finishers in Smite, Dota and LoL
Introduction to Ultimates Within the realm of multiplayer online battle arena (MOBA) games such as Smite, Dota 2, and League
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